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using System;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x02000130 RID: 304
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[Token(Token = "0x20000C7")]
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public class SimpleLocomotion : MonoBehaviour
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{
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// Token: 0x170000DE RID: 222
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// (get) Token: 0x060007FA RID: 2042 RVA: 0x00004CF8 File Offset: 0x00002EF8
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// (set) Token: 0x060007FB RID: 2043 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x17000084")]
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public bool isGrounded
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{
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[Token(Token = "0x600061B")]
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[Address(RVA = "0x6CBD10", Offset = "0x6CAB10", VA = "0x1806CBD10")]
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[CompilerGenerated]
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get
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{
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return default(bool);
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}
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[Token(Token = "0x600061C")]
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[Address(RVA = "0x6CBD80", Offset = "0x6CAB80", VA = "0x1806CBD80")]
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[CompilerGenerated]
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private set
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{
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}
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}
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// Token: 0x060007FC RID: 2044 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600061D")]
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[Address(RVA = "0x25F5D80", Offset = "0x25F4B80", VA = "0x1825F5D80")]
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private void Start()
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{
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}
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// Token: 0x060007FD RID: 2045 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600061E")]
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[Address(RVA = "0x25F5DF0", Offset = "0x25F4BF0", VA = "0x1825F5DF0")]
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private void Update()
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{
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}
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// Token: 0x060007FE RID: 2046 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600061F")]
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[Address(RVA = "0x25F5520", Offset = "0x25F4320", VA = "0x1825F5520")]
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private void LateUpdate()
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{
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}
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// Token: 0x060007FF RID: 2047 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000620")]
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[Address(RVA = "0x25F5880", Offset = "0x25F4680", VA = "0x1825F5880")]
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private void Rotate()
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{
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}
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// Token: 0x06000800 RID: 2048 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000621")]
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[Address(RVA = "0x25F5560", Offset = "0x25F4360", VA = "0x1825F5560")]
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private void Move()
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{
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}
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// Token: 0x06000801 RID: 2049 RVA: 0x00004D10 File Offset: 0x00002F10
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[Token(Token = "0x6000622")]
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[Address(RVA = "0x25F5410", Offset = "0x25F4210", VA = "0x1825F5410")]
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private Vector3 GetInputVector()
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{
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return default(Vector3);
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}
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// Token: 0x06000802 RID: 2050 RVA: 0x00004D28 File Offset: 0x00002F28
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[Token(Token = "0x6000623")]
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[Address(RVA = "0x25F5390", Offset = "0x25F4190", VA = "0x1825F5390")]
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private Vector3 GetInputVectorRaw()
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{
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return default(Vector3);
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}
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// Token: 0x06000803 RID: 2051 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000624")]
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[Address(RVA = "0x25F5E50", Offset = "0x25F4C50", VA = "0x1825F5E50")]
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public SimpleLocomotion()
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{
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}
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// Token: 0x0400086F RID: 2159
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40005A4")]
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[Tooltip("The component that updates the camera.")]
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public CameraController cameraController;
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// Token: 0x04000870 RID: 2160
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40005A5")]
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[Tooltip("Acceleration of movement.")]
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public float accelerationTime;
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// Token: 0x04000871 RID: 2161
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40005A6")]
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[Tooltip("Turning speed.")]
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public float turnTime;
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// Token: 0x04000872 RID: 2162
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40005A7")]
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[Tooltip("If true, will run on left shift, if not will walk on left shift.")]
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public bool walkByDefault;
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// Token: 0x04000873 RID: 2163
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40005A8")]
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[Tooltip("Smooth or linear rotation.")]
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public SimpleLocomotion.RotationMode rotationMode;
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// Token: 0x04000874 RID: 2164
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40005A9")]
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[Tooltip("Procedural motion speed (if not using root motion).")]
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public float moveSpeed;
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// Token: 0x04000876 RID: 2166
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40005AB")]
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private Animator animator;
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// Token: 0x04000877 RID: 2167
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40005AC")]
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private float speed;
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// Token: 0x04000878 RID: 2168
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x40005AD")]
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private float angleVel;
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// Token: 0x04000879 RID: 2169
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40005AE")]
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private float speedVel;
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// Token: 0x0400087A RID: 2170
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x40005AF")]
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private Vector3 linearTargetDirection;
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// Token: 0x0400087B RID: 2171
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40005B0")]
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private CharacterController characterController;
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// Token: 0x02000131 RID: 305
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[Token(Token = "0x200012B")]
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[Serializable]
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public enum RotationMode
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{
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// Token: 0x0400087D RID: 2173
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[Token(Token = "0x400086C")]
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Smooth,
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// Token: 0x0400087E RID: 2174
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[Token(Token = "0x400086D")]
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Linear
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}
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}
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}
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