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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Pathfinding.Util
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{
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// Token: 0x02000135 RID: 309
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[Token(Token = "0x20000C0")]
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public static class MovementUtilities
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{
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// Token: 0x06000A12 RID: 2578 RVA: 0x0000644C File Offset: 0x0000464C
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[Token(Token = "0x60008A7")]
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[Address(RVA = "0x2491F50", Offset = "0x2490D50", VA = "0x182491F50")]
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public static Vector2 ClampVelocity(Vector2 velocity, float maxSpeed, float slowdownFactor, bool slowWhenNotFacingTarget, Vector2 forward)
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{
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return default(Vector2);
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}
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// Token: 0x06000A13 RID: 2579 RVA: 0x00006464 File Offset: 0x00004664
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[Token(Token = "0x60008A8")]
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[Address(RVA = "0x2491770", Offset = "0x2490570", VA = "0x182491770")]
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public static Vector2 CalculateAccelerationToReachPoint(Vector2 deltaPosition, Vector2 targetVelocity, Vector2 currentVelocity, float forwardsAcceleration, float rotationSpeed, float maxSpeed, Vector2 forwardsVector)
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{
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return default(Vector2);
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}
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}
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}
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