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using System;
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using Cpp2IlInjected;
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namespace Valve.VR
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{
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// Token: 0x0200002B RID: 43
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[Token(Token = "0x2000021")]
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public interface ISteamVR_Action_In : ISteamVR_Action, ISteamVR_Action_Source, ISteamVR_Action_In_Source
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{
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// Token: 0x060001AA RID: 426
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[Token(Token = "0x600016F")]
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[Address(Slot = "0")]
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void UpdateValues();
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// Token: 0x060001AB RID: 427
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[Token(Token = "0x6000170")]
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[Address(Slot = "1")]
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string GetRenderModelComponentName(SteamVR_Input_Sources inputSource);
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// Token: 0x060001AC RID: 428
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[Token(Token = "0x6000171")]
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[Address(Slot = "2")]
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SteamVR_Input_Sources GetActiveDevice(SteamVR_Input_Sources inputSource);
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// Token: 0x060001AD RID: 429
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[Token(Token = "0x6000172")]
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[Address(Slot = "3")]
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uint GetDeviceIndex(SteamVR_Input_Sources inputSource);
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// Token: 0x060001AE RID: 430
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[Token(Token = "0x6000173")]
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[Address(Slot = "4")]
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bool GetChanged(SteamVR_Input_Sources inputSource);
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// Token: 0x060001AF RID: 431
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[Token(Token = "0x6000174")]
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[Address(Slot = "5")]
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string GetLocalizedOriginPart(SteamVR_Input_Sources inputSource, params EVRInputStringBits[] localizedParts);
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// Token: 0x060001B0 RID: 432
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[Token(Token = "0x6000175")]
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[Address(Slot = "6")]
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string GetLocalizedOrigin(SteamVR_Input_Sources inputSource);
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}
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}
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