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using System;
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using Cpp2IlInjected;
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namespace Valve.VR
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{
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// Token: 0x0200002D RID: 45
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[Token(Token = "0x2000023")]
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[Serializable]
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public abstract class SteamVR_Action_Out<SourceMap, SourceElement> : SteamVR_Action<SourceMap, SourceElement>, ISteamVR_Action_Out, ISteamVR_Action, ISteamVR_Action_Source, ISteamVR_Action_Out_Source where SourceMap : SteamVR_Action_Source_Map<SourceElement>, new() where SourceElement : SteamVR_Action_Out_Source, new()
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{
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// Token: 0x060001BB RID: 443 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x6000180")]
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[Address(RVA = "0x118F680", Offset = "0x118E480", VA = "0x18118F680")]
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protected SteamVR_Action_Out()
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{
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}
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}
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}
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