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using System;
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using Cpp2IlInjected;
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namespace System.Drawing.Drawing2D
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{
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/// <summary>Specifies whether commands in the graphics stack are terminated (flushed) immediately or executed as soon as possible.</summary>
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// Token: 0x02000046 RID: 70
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[Token(Token = "0x2000046")]
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public enum FlushIntention
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{
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/// <summary>Specifies that the stack of all graphics operations is flushed immediately.</summary>
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// Token: 0x040001B1 RID: 433
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[Token(Token = "0x40001B1")]
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Flush,
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/// <summary>Specifies that all graphics operations on the stack are executed as soon as possible. This synchronizes the graphics state.</summary>
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// Token: 0x040001B2 RID: 434
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[Token(Token = "0x40001B2")]
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Sync
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}
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}
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