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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000029 RID: 41
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[Token(Token = "0x2000024")]
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[PostProcess(typeof(GrainRenderer), "Unity/Grain", true)]
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[Serializable]
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public sealed class Grain : PostProcessEffectSettings
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{
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// Token: 0x0600004D RID: 77 RVA: 0x000021D8 File Offset: 0x000003D8
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[Token(Token = "0x600004D")]
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[Address(RVA = "0x2068330", Offset = "0x2067130", VA = "0x182068330", Slot = "4")]
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public override bool IsEnabledAndSupported(PostProcessRenderContext context)
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{
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return default(bool);
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}
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// Token: 0x0600004E RID: 78 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600004E")]
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[Address(RVA = "0x2070F30", Offset = "0x206FD30", VA = "0x182070F30")]
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public Grain()
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{
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}
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// Token: 0x040000AB RID: 171
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400008B")]
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[Tooltip("Enable the use of colored grain.")]
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public BoolParameter colored;
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// Token: 0x040000AC RID: 172
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400008C")]
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[Range(0f, 1f)]
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[Tooltip("Grain strength. Higher values mean more visible grain.")]
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public FloatParameter intensity;
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// Token: 0x040000AD RID: 173
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400008D")]
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[Range(0.3f, 3f)]
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[Tooltip("Grain particle size.")]
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public FloatParameter size;
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// Token: 0x040000AE RID: 174
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400008E")]
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[Range(0f, 1f)]
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[DisplayName("Luminance Contribution")]
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[Tooltip("Controls the noise response curve based on scene luminance. Lower values mean less noise in dark areas.")]
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public FloatParameter lumContrib;
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}
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}
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