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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000081 RID: 129
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[Token(Token = "0x2000060")]
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public sealed class PropertySheetFactory
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{
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// Token: 0x060001F8 RID: 504 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60001CF")]
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[Address(RVA = "0x29F0670", Offset = "0x29EF470", VA = "0x1829F0670")]
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public PropertySheetFactory()
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{
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}
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// Token: 0x060001F9 RID: 505 RVA: 0x00002082 File Offset: 0x00000282
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[Token(Token = "0x60001D0")]
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[Address(RVA = "0x29F01D0", Offset = "0x29EEFD0", VA = "0x1829F01D0")]
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[Obsolete]
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public PropertySheet Get(string shaderName)
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{
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return null;
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}
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// Token: 0x060001FA RID: 506 RVA: 0x00002082 File Offset: 0x00000282
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[Token(Token = "0x60001D1")]
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[Address(RVA = "0x29F02A0", Offset = "0x29EF0A0", VA = "0x1829F02A0")]
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public PropertySheet Get(Shader shader)
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{
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return null;
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}
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// Token: 0x060001FB RID: 507 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60001D2")]
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[Address(RVA = "0x29F0470", Offset = "0x29EF270", VA = "0x1829F0470")]
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public void Release()
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{
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}
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// Token: 0x0400024C RID: 588
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40001A2")]
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private readonly Dictionary<Shader, PropertySheet> m_Sheets;
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}
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}
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