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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x0200003B RID: 59
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[Token(Token = "0x200002E")]
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public static class DictionaryPool<TKey, TValue>
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{
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// Token: 0x06000127 RID: 295 RVA: 0x000020FA File Offset: 0x000002FA
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[Token(Token = "0x60000FB")]
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[Address(RVA = "0x1F03840", Offset = "0x1F02640", VA = "0x181F03840")]
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public static Dictionary<TKey, TValue> Get()
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{
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return null;
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}
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// Token: 0x06000128 RID: 296 RVA: 0x00002838 File Offset: 0x00000A38
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[Token(Token = "0x60000FC")]
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[Address(RVA = "0x2905C80", Offset = "0x2904A80", VA = "0x182905C80")]
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public static ObjectPool<Dictionary<TKey, TValue>>.PooledObject Get(out Dictionary<TKey, TValue> value)
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{
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return default(ObjectPool<Dictionary<TKey, TValue>>.PooledObject);
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}
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// Token: 0x06000129 RID: 297 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000FD")]
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[Address(RVA = "0x2905E10", Offset = "0x2904C10", VA = "0x182905E10")]
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public static void Release(Dictionary<TKey, TValue> toRelease)
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{
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}
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// Token: 0x040000E3 RID: 227
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[Token(Token = "0x40000C0")]
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private static readonly ObjectPool<Dictionary<TKey, TValue>> s_Pool;
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}
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}
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