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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x0200006C RID: 108
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[Token(Token = "0x2000040")]
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public struct ProfilingScope : IDisposable
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{
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// Token: 0x06000244 RID: 580 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600018B")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")]
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public ProfilingScope(CommandBuffer cmd, ProfilingSampler sampler)
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{
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}
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// Token: 0x06000245 RID: 581 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600018C")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "4")]
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public void Dispose()
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{
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}
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}
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}
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