This commit is contained in:
niko
2026-04-11 22:19:20 +02:00
parent 45b857ff11
commit 8fc35183db
17034 changed files with 2863552 additions and 0 deletions
@@ -0,0 +1,870 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Animations;
using UnityEngine.Rendering;
using UnityEngine.Serialization;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000A7 RID: 167
[Token(Token = "0x200008F")]
[ExecuteAlways]
[DisallowMultipleComponent]
[AddComponentMenu("Rendering/2D/Light 2D (Experimental)")]
public sealed class Light2D : MonoBehaviour
{
// Token: 0x170000B1 RID: 177
// (get) Token: 0x060002DF RID: 735 RVA: 0x000037E0 File Offset: 0x000019E0
// (set) Token: 0x060002E0 RID: 736 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000B0")]
public Light2D.LightType lightType
{
[Token(Token = "0x60002C4")]
[Address(RVA = "0x40B720", Offset = "0x40A520", VA = "0x18040B720")]
get
{
return Light2D.LightType.Parametric;
}
[Token(Token = "0x60002C5")]
[Address(RVA = "0x41F740", Offset = "0x41E540", VA = "0x18041F740")]
set
{
}
}
// Token: 0x170000B2 RID: 178
// (get) Token: 0x060002E1 RID: 737 RVA: 0x000037F8 File Offset: 0x000019F8
// (set) Token: 0x060002E2 RID: 738 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000B1")]
public int blendStyleIndex
{
[Token(Token = "0x60002C6")]
[Address(RVA = "0x3F7310", Offset = "0x3F6110", VA = "0x1803F7310")]
get
{
return 0;
}
[Token(Token = "0x60002C7")]
[Address(RVA = "0x420360", Offset = "0x41F160", VA = "0x180420360")]
set
{
}
}
// Token: 0x170000B3 RID: 179
// (get) Token: 0x060002E3 RID: 739 RVA: 0x00003810 File Offset: 0x00001A10
// (set) Token: 0x060002E4 RID: 740 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000B2")]
public float shadowIntensity
{
[Token(Token = "0x60002C8")]
[Address(RVA = "0x89C330", Offset = "0x89B130", VA = "0x18089C330")]
get
{
return 0f;
}
[Token(Token = "0x60002C9")]
[Address(RVA = "0x2273600", Offset = "0x2272400", VA = "0x182273600")]
set
{
}
}
// Token: 0x170000B4 RID: 180
// (get) Token: 0x060002E5 RID: 741 RVA: 0x00003828 File Offset: 0x00001A28
// (set) Token: 0x060002E6 RID: 742 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000B3")]
public float shadowVolumeIntensity
{
[Token(Token = "0x60002CA")]
[Address(RVA = "0x22735D0", Offset = "0x22723D0", VA = "0x1822735D0")]
get
{
return 0f;
}
[Token(Token = "0x60002CB")]
[Address(RVA = "0x2273670", Offset = "0x2272470", VA = "0x182273670")]
set
{
}
}
// Token: 0x170000B5 RID: 181
// (get) Token: 0x060002E7 RID: 743 RVA: 0x00003840 File Offset: 0x00001A40
// (set) Token: 0x060002E8 RID: 744 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000B4")]
public Color color
{
[Token(Token = "0x60002CC")]
[Address(RVA = "0x5620E0", Offset = "0x560EE0", VA = "0x1805620E0")]
get
{
return default(Color);
}
[Token(Token = "0x60002CD")]
[Address(RVA = "0x6A1580", Offset = "0x6A0380", VA = "0x1806A1580")]
set
{
}
}
// Token: 0x170000B6 RID: 182
// (get) Token: 0x060002E9 RID: 745 RVA: 0x00003858 File Offset: 0x00001A58
// (set) Token: 0x060002EA RID: 746 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000B5")]
public float intensity
{
[Token(Token = "0x60002CE")]
[Address(RVA = "0x805990", Offset = "0x804790", VA = "0x180805990")]
get
{
return 0f;
}
[Token(Token = "0x60002CF")]
[Address(RVA = "0xA84530", Offset = "0xA83330", VA = "0x180A84530")]
set
{
}
}
// Token: 0x170000B7 RID: 183
// (get) Token: 0x060002EB RID: 747 RVA: 0x00003870 File Offset: 0x00001A70
[Token(Token = "0x170000B6")]
public float volumeOpacity
{
[Token(Token = "0x60002D0")]
[Address(RVA = "0x7E7900", Offset = "0x7E6700", VA = "0x1807E7900")]
get
{
return 0f;
}
}
// Token: 0x170000B8 RID: 184
// (get) Token: 0x060002EC RID: 748 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000B7")]
public Sprite lightCookieSprite
{
[Token(Token = "0x60002D1")]
[Address(RVA = "0x3FA170", Offset = "0x3F8F70", VA = "0x1803FA170")]
get
{
return null;
}
}
// Token: 0x170000B9 RID: 185
// (get) Token: 0x060002ED RID: 749 RVA: 0x00003888 File Offset: 0x00001A88
[Token(Token = "0x170000B8")]
public float falloffIntensity
{
[Token(Token = "0x60002D2")]
[Address(RVA = "0x763310", Offset = "0x762110", VA = "0x180763310")]
get
{
return 0f;
}
}
// Token: 0x170000BA RID: 186
// (get) Token: 0x060002EE RID: 750 RVA: 0x000038A0 File Offset: 0x00001AA0
[Token(Token = "0x170000B9")]
public bool useNormalMap
{
[Token(Token = "0x60002D3")]
[Address(RVA = "0x7722A0", Offset = "0x7710A0", VA = "0x1807722A0")]
get
{
return default(bool);
}
}
// Token: 0x170000BB RID: 187
// (get) Token: 0x060002EF RID: 751 RVA: 0x000038B8 File Offset: 0x00001AB8
[Token(Token = "0x170000BA")]
public bool alphaBlendOnOverlap
{
[Token(Token = "0x60002D4")]
[Address(RVA = "0x40FFA0", Offset = "0x40EDA0", VA = "0x18040FFA0")]
get
{
return default(bool);
}
}
// Token: 0x170000BC RID: 188
// (get) Token: 0x060002F0 RID: 752 RVA: 0x000038D0 File Offset: 0x00001AD0
// (set) Token: 0x060002F1 RID: 753 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000BB")]
public int lightOrder
{
[Token(Token = "0x60002D5")]
[Address(RVA = "0x6CBD20", Offset = "0x6CAB20", VA = "0x1806CBD20")]
get
{
return 0;
}
[Token(Token = "0x60002D6")]
[Address(RVA = "0x6CBDA0", Offset = "0x6CABA0", VA = "0x1806CBDA0")]
set
{
}
}
// Token: 0x170000BD RID: 189
// (get) Token: 0x060002F2 RID: 754 RVA: 0x000038E8 File Offset: 0x00001AE8
[Token(Token = "0x170000BC")]
internal int lightCullingIndex
{
[Token(Token = "0x60002D7")]
[Address(RVA = "0x512510", Offset = "0x511310", VA = "0x180512510")]
get
{
return 0;
}
}
// Token: 0x060002F3 RID: 755 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D8")]
[Address(RVA = "0x2272F00", Offset = "0x2271D00", VA = "0x182272F00")]
internal static void SetupCulling(ScriptableRenderContext context, Camera camera)
{
}
// Token: 0x060002F4 RID: 756 RVA: 0x00003900 File Offset: 0x00001B00
[Token(Token = "0x60002D9")]
[Address(RVA = "0x2272480", Offset = "0x2271280", VA = "0x182272480")]
internal static bool IsSceneLit(Camera camera)
{
return default(bool);
}
// Token: 0x060002F5 RID: 757 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60002DA")]
[Address(RVA = "0x2271950", Offset = "0x2270750", VA = "0x182271950")]
internal static List<Light2D> GetLightsByBlendStyle(int blendStyleIndex)
{
return null;
}
// Token: 0x060002F6 RID: 758 RVA: 0x00003918 File Offset: 0x00001B18
[Token(Token = "0x60002DB")]
[Address(RVA = "0x2271FF0", Offset = "0x2270DF0", VA = "0x182271FF0")]
internal int GetTopMostLitLayer()
{
return 0;
}
// Token: 0x060002F7 RID: 759 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002DC")]
[Address(RVA = "0x2273460", Offset = "0x2272260", VA = "0x182273460")]
private void UpdateMesh()
{
}
// Token: 0x060002F8 RID: 760 RVA: 0x00003930 File Offset: 0x00001B30
[Token(Token = "0x60002DD")]
[Address(RVA = "0x2272420", Offset = "0x2271220", VA = "0x182272420")]
internal bool IsLitLayer(int layer)
{
return default(bool);
}
// Token: 0x060002F9 RID: 761 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002DE")]
[Address(RVA = "0x2272170", Offset = "0x2270F70", VA = "0x182272170")]
private void InsertLight()
{
}
// Token: 0x060002FA RID: 762 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002DF")]
[Address(RVA = "0x22733A0", Offset = "0x22721A0", VA = "0x1822733A0")]
private void UpdateBlendStyle()
{
}
// Token: 0x060002FB RID: 763 RVA: 0x00003948 File Offset: 0x00001B48
[Token(Token = "0x60002E0")]
[Address(RVA = "0x2271430", Offset = "0x2270230", VA = "0x182271430")]
internal BoundingSphere GetBoundingSphere()
{
return default(BoundingSphere);
}
// Token: 0x060002FC RID: 764 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60002E1")]
[Address(RVA = "0x2271A20", Offset = "0x2270820", VA = "0x182271A20")]
internal Mesh GetMesh(bool forceUpdate = false)
{
return null;
}
// Token: 0x060002FD RID: 765 RVA: 0x00003960 File Offset: 0x00001B60
[Token(Token = "0x60002E2")]
[Address(RVA = "0x22722D0", Offset = "0x22710D0", VA = "0x1822722D0")]
internal bool IsLightVisible(Camera camera)
{
return default(bool);
}
// Token: 0x060002FE RID: 766 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002E3")]
[Address(RVA = "0x2271210", Offset = "0x2270010", VA = "0x182271210")]
internal void ErrorIfDuplicateGlobalLight()
{
}
// Token: 0x060002FF RID: 767 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002E4")]
[Address(RVA = "0x2271200", Offset = "0x2270000", VA = "0x182271200")]
private void Awake()
{
}
// Token: 0x06000300 RID: 768 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002E5")]
[Address(RVA = "0x2272CD0", Offset = "0x2271AD0", VA = "0x182272CD0")]
private void OnEnable()
{
}
// Token: 0x06000301 RID: 769 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002E6")]
[Address(RVA = "0x2272A60", Offset = "0x2271860", VA = "0x182272A60")]
private void OnDisable()
{
}
// Token: 0x06000302 RID: 770 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002E7")]
[Address(RVA = "0x22729C0", Offset = "0x22717C0", VA = "0x1822729C0")]
private void OnDestroy()
{
}
// Token: 0x06000303 RID: 771 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60002E8")]
[Address(RVA = "0x22714E0", Offset = "0x22702E0", VA = "0x1822714E0")]
internal List<Vector2> GetFalloffShape()
{
return null;
}
// Token: 0x06000304 RID: 772 RVA: 0x00003978 File Offset: 0x00001B78
[Token(Token = "0x60002E9")]
[Address(RVA = "0x22716E0", Offset = "0x22704E0", VA = "0x1822716E0")]
internal static Light2D.LightStats GetLightStatsByLayer(int layer, [Optional] Camera camera)
{
return default(Light2D.LightStats);
}
// Token: 0x06000305 RID: 773 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002EA")]
[Address(RVA = "0x2272630", Offset = "0x2271430", VA = "0x182272630")]
private void LateUpdate()
{
}
// Token: 0x170000BE RID: 190
// (get) Token: 0x06000306 RID: 774 RVA: 0x00003990 File Offset: 0x00001B90
// (set) Token: 0x06000307 RID: 775 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000BD")]
public float pointLightInnerAngle
{
[Token(Token = "0x60002EB")]
[Address(RVA = "0x20E6E70", Offset = "0x20E5C70", VA = "0x1820E6E70")]
get
{
return 0f;
}
[Token(Token = "0x60002EC")]
[Address(RVA = "0x20E9920", Offset = "0x20E8720", VA = "0x1820E9920")]
set
{
}
}
// Token: 0x170000BF RID: 191
// (get) Token: 0x06000308 RID: 776 RVA: 0x000039A8 File Offset: 0x00001BA8
// (set) Token: 0x06000309 RID: 777 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000BE")]
public float pointLightOuterAngle
{
[Token(Token = "0x60002ED")]
[Address(RVA = "0x9F6FB0", Offset = "0x9F5DB0", VA = "0x1809F6FB0")]
get
{
return 0f;
}
[Token(Token = "0x60002EE")]
[Address(RVA = "0x12C4F10", Offset = "0x12C3D10", VA = "0x1812C4F10")]
set
{
}
}
// Token: 0x170000C0 RID: 192
// (get) Token: 0x0600030A RID: 778 RVA: 0x000039C0 File Offset: 0x00001BC0
// (set) Token: 0x0600030B RID: 779 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000BF")]
public float pointLightInnerRadius
{
[Token(Token = "0x60002EF")]
[Address(RVA = "0x1F35990", Offset = "0x1F34790", VA = "0x181F35990")]
get
{
return 0f;
}
[Token(Token = "0x60002F0")]
[Address(RVA = "0x2149BA0", Offset = "0x21489A0", VA = "0x182149BA0")]
set
{
}
}
// Token: 0x170000C1 RID: 193
// (get) Token: 0x0600030C RID: 780 RVA: 0x000039D8 File Offset: 0x00001BD8
// (set) Token: 0x0600030D RID: 781 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C0")]
public float pointLightOuterRadius
{
[Token(Token = "0x60002F1")]
[Address(RVA = "0xEF0360", Offset = "0xEEF160", VA = "0x180EF0360")]
get
{
return 0f;
}
[Token(Token = "0x60002F2")]
[Address(RVA = "0xEED900", Offset = "0xEEC700", VA = "0x180EED900")]
set
{
}
}
// Token: 0x170000C2 RID: 194
// (get) Token: 0x0600030E RID: 782 RVA: 0x000039F0 File Offset: 0x00001BF0
[Token(Token = "0x170000C1")]
public float pointLightDistance
{
[Token(Token = "0x60002F3")]
[Address(RVA = "0xEF0350", Offset = "0xEEF150", VA = "0x180EF0350")]
get
{
return 0f;
}
}
// Token: 0x170000C3 RID: 195
// (get) Token: 0x0600030F RID: 783 RVA: 0x00003A08 File Offset: 0x00001C08
[Token(Token = "0x170000C2")]
public Light2D.PointLightQuality pointLightQuality
{
[Token(Token = "0x60002F4")]
[Address(RVA = "0xD510D0", Offset = "0xD4FED0", VA = "0x180D510D0")]
get
{
return Light2D.PointLightQuality.Fast;
}
}
// Token: 0x06000310 RID: 784 RVA: 0x00003A20 File Offset: 0x00001C20
[Token(Token = "0x60002F5")]
[Address(RVA = "0x2271C40", Offset = "0x2270A40", VA = "0x182271C40")]
private BoundingSphere GetPointLightBoundingSphere()
{
return default(BoundingSphere);
}
// Token: 0x170000C4 RID: 196
// (get) Token: 0x06000311 RID: 785 RVA: 0x00003A38 File Offset: 0x00001C38
[Token(Token = "0x170000C3")]
public int shapeLightParametricSides
{
[Token(Token = "0x60002F6")]
[Address(RVA = "0x403A30", Offset = "0x402830", VA = "0x180403A30")]
get
{
return 0;
}
}
// Token: 0x170000C5 RID: 197
// (get) Token: 0x06000312 RID: 786 RVA: 0x00003A50 File Offset: 0x00001C50
[Token(Token = "0x170000C4")]
public float shapeLightParametricAngleOffset
{
[Token(Token = "0x60002F7")]
[Address(RVA = "0x9290C0", Offset = "0x927EC0", VA = "0x1809290C0")]
get
{
return 0f;
}
}
// Token: 0x170000C6 RID: 198
// (get) Token: 0x06000313 RID: 787 RVA: 0x00003A68 File Offset: 0x00001C68
[Token(Token = "0x170000C5")]
public float shapeLightParametricRadius
{
[Token(Token = "0x60002F8")]
[Address(RVA = "0x9296F0", Offset = "0x9284F0", VA = "0x1809296F0")]
get
{
return 0f;
}
}
// Token: 0x170000C7 RID: 199
// (get) Token: 0x06000314 RID: 788 RVA: 0x00003A80 File Offset: 0x00001C80
[Token(Token = "0x170000C6")]
public float shapeLightFalloffSize
{
[Token(Token = "0x60002F9")]
[Address(RVA = "0xF253C0", Offset = "0xF241C0", VA = "0x180F253C0")]
get
{
return 0f;
}
}
// Token: 0x170000C8 RID: 200
// (get) Token: 0x06000315 RID: 789 RVA: 0x00003A98 File Offset: 0x00001C98
[Token(Token = "0x170000C7")]
public Vector2 shapeLightFalloffOffset
{
[Token(Token = "0x60002FA")]
[Address(RVA = "0x22735E0", Offset = "0x22723E0", VA = "0x1822735E0")]
get
{
return default(Vector2);
}
}
// Token: 0x170000C9 RID: 201
// (get) Token: 0x06000316 RID: 790 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000C8")]
public Vector3[] shapePath
{
[Token(Token = "0x60002FB")]
[Address(RVA = "0x5F4E40", Offset = "0x5F3C40", VA = "0x1805F4E40")]
get
{
return null;
}
}
// Token: 0x06000317 RID: 791 RVA: 0x00003AB0 File Offset: 0x00001CB0
[Token(Token = "0x60002FC")]
[Address(RVA = "0x2272620", Offset = "0x2271420", VA = "0x182272620")]
internal bool IsShapeLight()
{
return default(bool);
}
// Token: 0x06000318 RID: 792 RVA: 0x00003AC8 File Offset: 0x00001CC8
[Token(Token = "0x60002FD")]
[Address(RVA = "0x2271CA0", Offset = "0x2270AA0", VA = "0x182271CA0")]
private BoundingSphere GetShapeLightBoundingSphere()
{
return default(BoundingSphere);
}
// Token: 0x06000319 RID: 793 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002FE")]
[Address(RVA = "0x2273470", Offset = "0x2272270", VA = "0x182273470")]
public Light2D()
{
}
// Token: 0x0400041C RID: 1052
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000367")]
[NotKeyable]
[SerializeField]
private Light2D.LightType m_LightType;
// Token: 0x0400041D RID: 1053
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000368")]
private Light2D.LightType m_PreviousLightType;
// Token: 0x0400041E RID: 1054
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000369")]
[SerializeField]
[FormerlySerializedAs("m_LightOperationIndex")]
private int m_BlendStyleIndex;
// Token: 0x0400041F RID: 1055
[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
[Token(Token = "0x400036A")]
[SerializeField]
private float m_FalloffIntensity;
// Token: 0x04000420 RID: 1056
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400036B")]
[SerializeField]
[ColorUsage(false)]
private Color m_Color;
// Token: 0x04000421 RID: 1057
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400036C")]
[SerializeField]
private float m_Intensity;
// Token: 0x04000422 RID: 1058
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400036D")]
[SerializeField]
private float m_LightVolumeOpacity;
// Token: 0x04000423 RID: 1059
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x400036E")]
[SerializeField]
private int[] m_ApplyToSortingLayers;
// Token: 0x04000424 RID: 1060
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x400036F")]
[SerializeField]
private Sprite m_LightCookieSprite;
// Token: 0x04000425 RID: 1061
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000370")]
[SerializeField]
private bool m_UseNormalMap;
// Token: 0x04000426 RID: 1062
[global::Cpp2IlInjected.FieldOffset(Offset = "0x54")]
[Token(Token = "0x4000371")]
[SerializeField]
private int m_LightOrder;
// Token: 0x04000427 RID: 1063
[global::Cpp2IlInjected.FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000372")]
[SerializeField]
private bool m_AlphaBlendOnOverlap;
// Token: 0x04000428 RID: 1064
[global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4000373")]
private int m_PreviousLightOrder;
// Token: 0x04000429 RID: 1065
[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000374")]
private int m_PreviousBlendStyleIndex;
// Token: 0x0400042A RID: 1066
[global::Cpp2IlInjected.FieldOffset(Offset = "0x64")]
[Token(Token = "0x4000375")]
private float m_PreviousLightVolumeOpacity;
// Token: 0x0400042B RID: 1067
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000376")]
private bool m_PreviousLightCookieSpriteExists;
// Token: 0x0400042C RID: 1068
[global::Cpp2IlInjected.FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000377")]
private Sprite m_PreviousLightCookieSprite;
// Token: 0x0400042D RID: 1069
[global::Cpp2IlInjected.FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000378")]
private Mesh m_Mesh;
// Token: 0x0400042E RID: 1070
[global::Cpp2IlInjected.FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000379")]
private int m_LightCullingIndex;
// Token: 0x0400042F RID: 1071
[global::Cpp2IlInjected.FieldOffset(Offset = "0x84")]
[Token(Token = "0x400037A")]
private Bounds m_LocalBounds;
// Token: 0x04000430 RID: 1072
[global::Cpp2IlInjected.FieldOffset(Offset = "0x9C")]
[Token(Token = "0x400037B")]
[SerializeField]
[Range(0f, 1f)]
private float m_ShadowIntensity;
// Token: 0x04000431 RID: 1073
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400037C")]
[SerializeField]
[Range(0f, 1f)]
private float m_ShadowVolumeIntensity;
// Token: 0x04000432 RID: 1074
[Token(Token = "0x400037D")]
private static SortingLayer[] s_SortingLayers;
// Token: 0x04000433 RID: 1075
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA4")]
[Token(Token = "0x400037E")]
[SerializeField]
private float m_PointLightInnerAngle;
// Token: 0x04000434 RID: 1076
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400037F")]
[SerializeField]
private float m_PointLightOuterAngle;
// Token: 0x04000435 RID: 1077
[global::Cpp2IlInjected.FieldOffset(Offset = "0xAC")]
[Token(Token = "0x4000380")]
[SerializeField]
private float m_PointLightInnerRadius;
// Token: 0x04000436 RID: 1078
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000381")]
[SerializeField]
private float m_PointLightOuterRadius;
// Token: 0x04000437 RID: 1079
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB4")]
[Token(Token = "0x4000382")]
[SerializeField]
private float m_PointLightDistance;
// Token: 0x04000438 RID: 1080
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000383")]
[NotKeyable]
[SerializeField]
private Light2D.PointLightQuality m_PointLightQuality;
// Token: 0x04000439 RID: 1081
[global::Cpp2IlInjected.FieldOffset(Offset = "0xBC")]
[Token(Token = "0x4000384")]
[SerializeField]
private int m_ShapeLightParametricSides;
// Token: 0x0400043A RID: 1082
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000385")]
[SerializeField]
private float m_ShapeLightParametricAngleOffset;
// Token: 0x0400043B RID: 1083
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC4")]
[Token(Token = "0x4000386")]
[SerializeField]
private float m_ShapeLightParametricRadius;
// Token: 0x0400043C RID: 1084
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000387")]
[SerializeField]
private float m_ShapeLightFalloffSize;
// Token: 0x0400043D RID: 1085
[global::Cpp2IlInjected.FieldOffset(Offset = "0xCC")]
[Token(Token = "0x4000388")]
[SerializeField]
private Vector2 m_ShapeLightFalloffOffset;
// Token: 0x0400043E RID: 1086
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000389")]
[SerializeField]
private Vector3[] m_ShapePath;
// Token: 0x0400043F RID: 1087
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE0")]
[Token(Token = "0x400038A")]
private float m_PreviousShapeLightFalloffSize;
// Token: 0x04000440 RID: 1088
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE4")]
[Token(Token = "0x400038B")]
private int m_PreviousShapeLightParametricSides;
// Token: 0x04000441 RID: 1089
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE8")]
[Token(Token = "0x400038C")]
private float m_PreviousShapeLightParametricAngleOffset;
// Token: 0x04000442 RID: 1090
[global::Cpp2IlInjected.FieldOffset(Offset = "0xEC")]
[Token(Token = "0x400038D")]
private float m_PreviousShapeLightParametricRadius;
// Token: 0x04000443 RID: 1091
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400038E")]
private Vector2 m_PreviousShapeLightFalloffOffset;
// Token: 0x020000A8 RID: 168
[Token(Token = "0x20000C8")]
public enum LightType
{
// Token: 0x04000445 RID: 1093
[Token(Token = "0x4000506")]
Parametric,
// Token: 0x04000446 RID: 1094
[Token(Token = "0x4000507")]
Freeform,
// Token: 0x04000447 RID: 1095
[Token(Token = "0x4000508")]
Sprite,
// Token: 0x04000448 RID: 1096
[Token(Token = "0x4000509")]
Point,
// Token: 0x04000449 RID: 1097
[Token(Token = "0x400050A")]
Global
}
// Token: 0x020000A9 RID: 169
[Token(Token = "0x20000C9")]
internal struct LightStats
{
// Token: 0x0400044A RID: 1098
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x400050B")]
public int totalLights;
// Token: 0x0400044B RID: 1099
[global::Cpp2IlInjected.FieldOffset(Offset = "0x4")]
[Token(Token = "0x400050C")]
public int totalNormalMapUsage;
// Token: 0x0400044C RID: 1100
[global::Cpp2IlInjected.FieldOffset(Offset = "0x8")]
[Token(Token = "0x400050D")]
public int totalVolumetricUsage;
// Token: 0x0400044D RID: 1101
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC")]
[Token(Token = "0x400050E")]
public uint blendStylesUsed;
}
// Token: 0x020000AA RID: 170
[Token(Token = "0x20000CA")]
public enum PointLightQuality
{
// Token: 0x0400044F RID: 1103
[Token(Token = "0x4000510")]
Fast,
// Token: 0x04000450 RID: 1104
[Token(Token = "0x4000511")]
Accurate
}
}
}