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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000041 RID: 65
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[Token(Token = "0x200003B")]
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[Serializable]
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public sealed class FilmGrainLookupParameter : VolumeParameter<FilmGrainLookup>
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{
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// Token: 0x060000D9 RID: 217 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000D1")]
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[Address(RVA = "0x19CD8D0", Offset = "0x19CC6D0", VA = "0x1819CD8D0")]
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public FilmGrainLookupParameter(FilmGrainLookup value, bool overrideState = false)
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{
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}
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}
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}
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