This commit is contained in:
niko
2026-04-11 22:19:20 +02:00
parent 45b857ff11
commit 8fc35183db
17034 changed files with 2863552 additions and 0 deletions
@@ -0,0 +1,204 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200002D RID: 45
[Token(Token = "0x2000028")]
[ReloadGroup]
[ExcludeFromPreset]
[MovedFrom("UnityEngine.Rendering.LWRP")]
[Serializable]
public class ForwardRendererData : ScriptableRendererData
{
// Token: 0x060000A7 RID: 167 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60000A0")]
[Address(RVA = "0x19CF820", Offset = "0x19CE620", VA = "0x1819CF820", Slot = "4")]
protected override ScriptableRenderer Create()
{
return null;
}
// Token: 0x1700005D RID: 93
// (get) Token: 0x060000A8 RID: 168 RVA: 0x00002700 File Offset: 0x00000900
// (set) Token: 0x060000A9 RID: 169 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700005D")]
public LayerMask opaqueLayerMask
{
[Token(Token = "0x60000A1")]
[Address(RVA = "0x3F63F0", Offset = "0x3F51F0", VA = "0x1803F63F0")]
get
{
return default(LayerMask);
}
[Token(Token = "0x60000A2")]
[Address(RVA = "0x19CF940", Offset = "0x19CE740", VA = "0x1819CF940")]
set
{
}
}
// Token: 0x1700005E RID: 94
// (get) Token: 0x060000AA RID: 170 RVA: 0x00002718 File Offset: 0x00000918
// (set) Token: 0x060000AB RID: 171 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700005E")]
public LayerMask transparentLayerMask
{
[Token(Token = "0x60000A3")]
[Address(RVA = "0x3F6410", Offset = "0x3F5210", VA = "0x1803F6410")]
get
{
return default(LayerMask);
}
[Token(Token = "0x60000A4")]
[Address(RVA = "0x19CF9A0", Offset = "0x19CE7A0", VA = "0x1819CF9A0")]
set
{
}
}
// Token: 0x1700005F RID: 95
// (get) Token: 0x060000AC RID: 172 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x060000AD RID: 173 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700005F")]
public StencilStateData defaultStencilState
{
[Token(Token = "0x60000A5")]
[Address(RVA = "0x3FA170", Offset = "0x3F8F70", VA = "0x1803FA170")]
get
{
return null;
}
[Token(Token = "0x60000A6")]
[Address(RVA = "0x19CF910", Offset = "0x19CE710", VA = "0x1819CF910")]
set
{
}
}
// Token: 0x17000060 RID: 96
// (get) Token: 0x060000AE RID: 174 RVA: 0x00002730 File Offset: 0x00000930
// (set) Token: 0x060000AF RID: 175 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000060")]
public bool shadowTransparentReceive
{
[Token(Token = "0x60000A7")]
[Address(RVA = "0x7722A0", Offset = "0x7710A0", VA = "0x1807722A0")]
get
{
return default(bool);
}
[Token(Token = "0x60000A8")]
[Address(RVA = "0x19CF970", Offset = "0x19CE770", VA = "0x1819CF970")]
set
{
}
}
// Token: 0x060000B0 RID: 176 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000A9")]
[Address(RVA = "0x19CF880", Offset = "0x19CE680", VA = "0x1819CF880", Slot = "6")]
protected override void OnEnable()
{
}
// Token: 0x060000B1 RID: 177 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AA")]
[Address(RVA = "0x19CF890", Offset = "0x19CE690", VA = "0x1819CF890")]
public ForwardRendererData()
{
}
// Token: 0x040000F9 RID: 249
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40000DD")]
[Reload("Runtime/Data/PostProcessData.asset", ReloadAttribute.Package.Root)]
public PostProcessData postProcessData;
// Token: 0x040000FA RID: 250
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40000DE")]
public ForwardRendererData.ShaderResources shaders;
// Token: 0x040000FB RID: 251
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40000DF")]
[SerializeField]
private LayerMask m_OpaqueLayerMask;
// Token: 0x040000FC RID: 252
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40000E0")]
[SerializeField]
private LayerMask m_TransparentLayerMask;
// Token: 0x040000FD RID: 253
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40000E1")]
[SerializeField]
private StencilStateData m_DefaultStencilState;
// Token: 0x040000FE RID: 254
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40000E2")]
[SerializeField]
private bool m_ShadowTransparentReceive;
// Token: 0x0200002E RID: 46
[Token(Token = "0x20000B5")]
[ReloadGroup]
[Serializable]
public sealed class ShaderResources
{
// Token: 0x060000B2 RID: 178 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000434")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public ShaderResources()
{
}
// Token: 0x040000FF RID: 255
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400046C")]
[Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)]
public Shader blitPS;
// Token: 0x04000100 RID: 256
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400046D")]
[Reload("Shaders/Utils/CopyDepth.shader", ReloadAttribute.Package.Root)]
public Shader copyDepthPS;
// Token: 0x04000101 RID: 257
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400046E")]
[Reload("Shaders/Utils/ScreenSpaceShadows.shader", ReloadAttribute.Package.Root)]
public Shader screenSpaceShadowPS;
// Token: 0x04000102 RID: 258
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400046F")]
[Reload("Shaders/Utils/Sampling.shader", ReloadAttribute.Package.Root)]
public Shader samplingPS;
// Token: 0x04000103 RID: 259
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000470")]
[Reload("Shaders/Utils/FallbackError.shader", ReloadAttribute.Package.Root)]
public Shader fallbackErrorPS;
// Token: 0x04000104 RID: 260
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000471")]
[Reload("Shaders/Utils/WorldSpaceFadeEffect.shader", ReloadAttribute.Package.Root)]
public Shader mobileFadeEffectPS;
// Token: 0x04000105 RID: 261
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000472")]
[Reload("Shaders/Utils/OpaqueVignette.shader", ReloadAttribute.Package.Root)]
public Shader mobileVignetteEffectPS;
}
}
}