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using System;
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using Cpp2IlInjected;
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using UnityEngine.ResourceManagement.AsyncOperations;
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namespace UnityEngine.ResourceManagement.ResourceProviders
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{
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// Token: 0x02000028 RID: 40
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[Token(Token = "0x2000028")]
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public interface IInstanceProvider
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{
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// Token: 0x0600010B RID: 267
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[Token(Token = "0x600010B")]
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[Address(Slot = "0")]
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GameObject ProvideInstance(ResourceManager resourceManager, AsyncOperationHandle<GameObject> prefabHandle, InstantiationParameters instantiateParameters);
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// Token: 0x0600010C RID: 268
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[Token(Token = "0x600010C")]
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[Address(Slot = "1")]
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void ReleaseInstance(ResourceManager resourceManager, GameObject instance);
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}
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}
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