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using System;
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using Cpp2IlInjected;
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using UnityEngine.ResourceManagement.AsyncOperations;
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using UnityEngine.ResourceManagement.ResourceLocations;
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using UnityEngine.SceneManagement;
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namespace UnityEngine.ResourceManagement.ResourceProviders
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{
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// Token: 0x0200002D RID: 45
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[Token(Token = "0x200002D")]
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public interface ISceneProvider
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{
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// Token: 0x06000123 RID: 291
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[Token(Token = "0x6000123")]
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[Address(Slot = "0")]
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AsyncOperationHandle<SceneInstance> ProvideScene(ResourceManager resourceManager, IResourceLocation location, LoadSceneMode loadMode, bool activateOnLoad, int priority);
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// Token: 0x06000124 RID: 292
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[Token(Token = "0x6000124")]
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[Address(Slot = "1")]
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AsyncOperationHandle<SceneInstance> ReleaseScene(ResourceManager resourceManager, AsyncOperationHandle<SceneInstance> sceneLoadHandle);
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}
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}
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