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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.XR.ARSubsystems
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{
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// Token: 0x0200001A RID: 26
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[Token(Token = "0x200001A")]
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public class XRDepthSubsystemDescriptor : SubsystemDescriptor<XRDepthSubsystem>
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{
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}
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}
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