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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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namespace UnityEngine.Animations
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{
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// Token: 0x02000035 RID: 53
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[Token(Token = "0x2000035")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/Animation/ScriptBindings/Animator.bindings.h")]
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[NativeHeader("Modules/Animation/AnimatorInfo.h")]
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[StaticAccessor("AnimatorControllerPlayableBindings", StaticAccessorType.DoubleColon)]
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[NativeHeader("Modules/Animation/RuntimeAnimatorController.h")]
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[NativeHeader("Modules/Animation/Director/AnimatorControllerPlayable.h")]
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[NativeHeader("Modules/Animation/ScriptBindings/AnimatorControllerPlayable.bindings.h")]
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public struct AnimatorControllerPlayable : IEquatable<AnimatorControllerPlayable>
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{
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// Token: 0x060001E7 RID: 487 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60001E7")]
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[Address(RVA = "0x6E5730", Offset = "0x6E4530", VA = "0x1806E5730")]
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internal AnimatorControllerPlayable(PlayableHandle handle)
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{
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}
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// Token: 0x060001E8 RID: 488 RVA: 0x00003018 File Offset: 0x00001218
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[Token(Token = "0x60001E8")]
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[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
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public PlayableHandle GetHandle()
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{
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return default(PlayableHandle);
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}
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// Token: 0x060001E9 RID: 489 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60001E9")]
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[Address(RVA = "0x6E54D0", Offset = "0x6E42D0", VA = "0x1806E54D0")]
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public void SetHandle(PlayableHandle handle)
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{
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}
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// Token: 0x060001EA RID: 490 RVA: 0x00003030 File Offset: 0x00001230
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[Token(Token = "0x60001EA")]
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[Address(RVA = "0x6E5440", Offset = "0x6E4240", VA = "0x1806E5440", Slot = "4")]
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public bool Equals(AnimatorControllerPlayable other)
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{
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return default(bool);
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}
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// Token: 0x040000D4 RID: 212
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40000D4")]
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private PlayableHandle m_Handle;
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// Token: 0x040000D5 RID: 213
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[Token(Token = "0x40000D5")]
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private static readonly AnimatorControllerPlayable m_NullPlayable;
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}
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}
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