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@@ -0,0 +1,39 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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namespace UnityEngine.Audio
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{
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// Token: 0x02000016 RID: 22
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[Token(Token = "0x2000016")]
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[RequiredByNativeCode]
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[StaticAccessor("AudioClipPlayableBindings", StaticAccessorType.DoubleColon)]
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[NativeHeader("Modules/Audio/Public/ScriptBindings/AudioClipPlayable.bindings.h")]
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[NativeHeader("Modules/Audio/Public/Director/AudioClipPlayable.h")]
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[NativeHeader("Runtime/Director/Core/HPlayable.h")]
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public struct AudioClipPlayable : IEquatable<AudioClipPlayable>
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{
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// Token: 0x060000B4 RID: 180 RVA: 0x000025F4 File Offset: 0x000007F4
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[Token(Token = "0x60000B4")]
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[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
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public PlayableHandle GetHandle()
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{
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return default(PlayableHandle);
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}
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// Token: 0x060000B5 RID: 181 RVA: 0x0000260C File Offset: 0x0000080C
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[Token(Token = "0x60000B5")]
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[Address(RVA = "0x38A24E0", Offset = "0x38A12E0", VA = "0x1838A24E0", Slot = "4")]
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public bool Equals(AudioClipPlayable other)
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{
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return default(bool);
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}
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// Token: 0x0400002A RID: 42
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400002A")]
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private PlayableHandle m_Handle;
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}
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}
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@@ -0,0 +1,42 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine.Audio
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{
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// Token: 0x02000017 RID: 23
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[Token(Token = "0x2000017")]
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[ExcludeFromObjectFactory]
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[ExcludeFromPreset]
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[NativeHeader("Modules/Audio/Public/ScriptBindings/AudioMixer.bindings.h")]
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[NativeHeader("Modules/Audio/Public/AudioMixer.h")]
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public class AudioMixer : Object
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{
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// Token: 0x060000B6 RID: 182 RVA: 0x000020F6 File Offset: 0x000002F6
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[Token(Token = "0x60000B6")]
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[Address(RVA = "0x38A3730", Offset = "0x38A2530", VA = "0x1838A3730")]
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[NativeMethod]
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public AudioMixerGroup[] FindMatchingGroups(string subPath)
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{
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return null;
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}
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// Token: 0x060000B7 RID: 183 RVA: 0x00002624 File Offset: 0x00000824
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[Token(Token = "0x60000B7")]
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[Address(RVA = "0x38A37E0", Offset = "0x38A25E0", VA = "0x1838A37E0")]
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[NativeMethod]
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public bool SetFloat(string name, float value)
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{
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return default(bool);
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}
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// Token: 0x060000B8 RID: 184 RVA: 0x0000263C File Offset: 0x0000083C
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[Token(Token = "0x60000B8")]
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[Address(RVA = "0x38A3780", Offset = "0x38A2580", VA = "0x1838A3780")]
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[NativeMethod]
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public bool GetFloat(string name, out float value)
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{
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return default(bool);
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}
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}
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}
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@@ -0,0 +1,19 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine.Audio
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{
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// Token: 0x02000018 RID: 24
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[Token(Token = "0x2000018")]
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[NativeHeader("Modules/Audio/Public/AudioMixerGroup.h")]
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public class AudioMixerGroup : Object
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{
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// Token: 0x060000B9 RID: 185 RVA: 0x000020C6 File Offset: 0x000002C6
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[Token(Token = "0x60000B9")]
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[Address(RVA = "0x38A3640", Offset = "0x38A2440", VA = "0x1838A3640")]
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internal AudioMixerGroup()
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{
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}
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}
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}
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@@ -0,0 +1,39 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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namespace UnityEngine.Audio
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{
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// Token: 0x02000019 RID: 25
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[Token(Token = "0x2000019")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/Audio/Public/ScriptBindings/AudioMixerPlayable.bindings.h")]
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[NativeHeader("Modules/Audio/Public/Director/AudioMixerPlayable.h")]
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[NativeHeader("Runtime/Director/Core/HPlayable.h")]
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[StaticAccessor("AudioMixerPlayableBindings", StaticAccessorType.DoubleColon)]
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public struct AudioMixerPlayable : IEquatable<AudioMixerPlayable>
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{
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// Token: 0x060000BA RID: 186 RVA: 0x00002654 File Offset: 0x00000854
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[Token(Token = "0x60000BA")]
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[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
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public PlayableHandle GetHandle()
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{
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return default(PlayableHandle);
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}
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// Token: 0x060000BB RID: 187 RVA: 0x0000266C File Offset: 0x0000086C
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[Token(Token = "0x60000BB")]
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[Address(RVA = "0x38A36A0", Offset = "0x38A24A0", VA = "0x1838A36A0", Slot = "4")]
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public bool Equals(AudioMixerPlayable other)
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{
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return default(bool);
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}
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// Token: 0x0400002B RID: 43
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400002B")]
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private PlayableHandle m_Handle;
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}
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}
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@@ -0,0 +1,13 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine.Audio
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{
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// Token: 0x0200001A RID: 26
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[Token(Token = "0x200001A")]
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[NativeHeader("Modules/Audio/Public/AudioMixerSnapshot.h")]
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public class AudioMixerSnapshot : Object
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{
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}
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}
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@@ -0,0 +1,23 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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namespace UnityEngine.Audio
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{
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// Token: 0x0200001B RID: 27
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[Token(Token = "0x200001B")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/Audio/Public/Director/AudioPlayableOutput.h")]
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[NativeHeader("Modules/Audio/Public/ScriptBindings/AudioPlayableOutput.bindings.h")]
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[NativeHeader("Modules/Audio/Public/AudioSource.h")]
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[StaticAccessor("AudioPlayableOutputBindings", StaticAccessorType.DoubleColon)]
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public struct AudioPlayableOutput
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{
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// Token: 0x0400002C RID: 44
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400002C")]
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private PlayableOutputHandle m_Handle;
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}
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}
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