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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace Unity.Collections
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{
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// Token: 0x02000019 RID: 25
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[Token(Token = "0x2000019")]
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[RequiredByNativeCode]
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Parameter | AttributeTargets.ReturnValue)]
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public sealed class WriteOnlyAttribute : Attribute
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{
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// Token: 0x06000031 RID: 49 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000031")]
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[Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")]
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public WriteOnlyAttribute()
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{
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}
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}
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}
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