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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.LowLevel
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{
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// Token: 0x0200019D RID: 413
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[Token(Token = "0x200019D")]
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[MovedFrom("UnityEngine.Experimental.LowLevel")]
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public class PlayerLoop
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{
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// Token: 0x06000E27 RID: 3623 RVA: 0x000093F0 File Offset: 0x000075F0
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[Token(Token = "0x6000E27")]
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[Address(RVA = "0x2B9B450", Offset = "0x2B9A250", VA = "0x182B9B450")]
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public static PlayerLoopSystem GetDefaultPlayerLoop()
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{
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return default(PlayerLoopSystem);
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}
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// Token: 0x06000E28 RID: 3624 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000E28")]
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[Address(RVA = "0x2B9B940", Offset = "0x2B9A740", VA = "0x182B9B940")]
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public static void SetPlayerLoop(PlayerLoopSystem loop)
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{
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}
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// Token: 0x06000E29 RID: 3625 RVA: 0x00009408 File Offset: 0x00007608
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[Token(Token = "0x6000E29")]
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[Address(RVA = "0x2B9B6B0", Offset = "0x2B9A4B0", VA = "0x182B9B6B0")]
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private static int PlayerLoopSystemToInternal(PlayerLoopSystem sys, ref List<PlayerLoopSystemInternal> internalSys)
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{
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return 0;
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}
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// Token: 0x06000E2A RID: 3626 RVA: 0x00009420 File Offset: 0x00007620
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[Token(Token = "0x6000E2A")]
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[Address(RVA = "0x2B9B4C0", Offset = "0x2B9A2C0", VA = "0x182B9B4C0")]
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private static PlayerLoopSystem InternalToPlayerLoopSystem(PlayerLoopSystemInternal[] internalSys, ref int offset)
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{
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return default(PlayerLoopSystem);
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}
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// Token: 0x06000E2B RID: 3627 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000E2B")]
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[Address(RVA = "0x2B9B420", Offset = "0x2B9A220", VA = "0x182B9B420")]
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[NativeMethod]
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private static PlayerLoopSystemInternal[] GetDefaultPlayerLoopInternal()
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{
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return null;
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}
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// Token: 0x06000E2C RID: 3628 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000E2C")]
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[Address(RVA = "0x2B9B900", Offset = "0x2B9A700", VA = "0x182B9B900")]
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[NativeMethod]
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private static void SetPlayerLoopInternal(PlayerLoopSystemInternal[] loop)
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{
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}
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}
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}
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@@ -0,0 +1,42 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.LowLevel
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{
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// Token: 0x0200019B RID: 411
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[Token(Token = "0x200019B")]
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[MovedFrom("UnityEngine.Experimental.LowLevel")]
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public struct PlayerLoopSystem
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{
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// Token: 0x0400058E RID: 1422
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400058E")]
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public Type type;
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// Token: 0x0400058F RID: 1423
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400058F")]
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public PlayerLoopSystem[] subSystemList;
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// Token: 0x04000590 RID: 1424
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000590")]
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public PlayerLoopSystem.UpdateFunction updateDelegate;
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// Token: 0x04000591 RID: 1425
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000591")]
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public IntPtr updateFunction;
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// Token: 0x04000592 RID: 1426
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000592")]
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public IntPtr loopConditionFunction;
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// Token: 0x0200019C RID: 412
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// (Invoke) Token: 0x06000E24 RID: 3620
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[Token(Token = "0x200019C")]
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public delegate void UpdateFunction();
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}
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}
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@@ -0,0 +1,41 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.LowLevel
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{
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// Token: 0x0200019A RID: 410
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[Token(Token = "0x200019A")]
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[NativeType]
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[RequiredByNativeCode]
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[MovedFrom("UnityEngine.Experimental.LowLevel")]
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internal struct PlayerLoopSystemInternal
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{
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// Token: 0x04000589 RID: 1417
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000589")]
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public Type type;
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// Token: 0x0400058A RID: 1418
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400058A")]
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public PlayerLoopSystem.UpdateFunction updateDelegate;
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// Token: 0x0400058B RID: 1419
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400058B")]
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public IntPtr updateFunction;
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// Token: 0x0400058C RID: 1420
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400058C")]
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public IntPtr loopConditionFunction;
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// Token: 0x0400058D RID: 1421
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400058D")]
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public int numSubSystems;
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}
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}
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