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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Playables
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{
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// Token: 0x0200028C RID: 652
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[Token(Token = "0x200028C")]
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[RequiredByNativeCode]
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public interface INotificationReceiver
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{
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// Token: 0x06001047 RID: 4167
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[Token(Token = "0x6001047")]
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[Address(Slot = "0")]
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[RequiredByNativeCode]
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void OnNotify(Playable origin, INotification notification, object context);
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}
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}
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