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@@ -0,0 +1,32 @@
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using System;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x020000E1 RID: 225
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[Token(Token = "0x20000E1")]
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[AttributeUsage(AttributeTargets.Field)]
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public abstract class PropertyAttribute : Attribute
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{
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// Token: 0x170001F5 RID: 501
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// (set) Token: 0x060009BB RID: 2491 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170001F5")]
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public int order
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{
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[Token(Token = "0x60009BB")]
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[Address(RVA = "0x536480", Offset = "0x535280", VA = "0x180536480")]
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[CompilerGenerated]
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set
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{
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}
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}
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// Token: 0x060009BC RID: 2492 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60009BC")]
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[Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")]
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protected PropertyAttribute()
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{
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}
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}
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}
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