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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.U2D
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{
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// Token: 0x0200014A RID: 330
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[Token(Token = "0x200014A")]
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[MovedFrom("UnityEngine.Experimental.U2D")]
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[NativeHeader("Runtime/2D/Common/PixelSnapping.h")]
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public static class PixelPerfectRendering
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{
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// Token: 0x17000296 RID: 662
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// (set) Token: 0x06000CB7 RID: 3255 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000296")]
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public static float pixelSnapSpacing
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{
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[Token(Token = "0x6000CB7")]
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[Address(RVA = "0x300BB10", Offset = "0x300A910", VA = "0x18300BB10")]
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[FreeFunction]
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set
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{
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}
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}
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}
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}
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