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using System;
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using Cpp2IlInjected;
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namespace UnityEngineInternal.Input
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{
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// Token: 0x02000002 RID: 2
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// (Invoke) Token: 0x06000002 RID: 2
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[Token(Token = "0x2000002")]
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internal unsafe delegate void NativeUpdateCallback(NativeInputUpdateType updateType, NativeInputEventBuffer* buffer);
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}
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