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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x02000015 RID: 21
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[Token(Token = "0x2000015")]
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[NativeHeader("Modules/ParticleSystem/ScriptBindings/ParticleSystemScriptBindings.h")]
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[NativeHeader("Modules/ParticleSystem/ParticleSystem.h")]
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[NativeHeader("ParticleSystemScriptingClasses.h")]
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[NativeHeader("Modules/ParticleSystem/ParticleSystemForceField.h")]
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[RequireComponent(typeof(Transform))]
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[NativeHeader("Modules/ParticleSystem/ParticleSystemForceFieldManager.h")]
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public class ParticleSystemForceField : Component
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{
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}
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}
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