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@@ -0,0 +1,49 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000009 RID: 9
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[Token(Token = "0x2000009")]
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[RequiredByNativeCode]
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[StructLayout(0)]
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public class ControllerColliderHit
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{
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// Token: 0x04000024 RID: 36
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000024")]
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internal CharacterController m_Controller;
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// Token: 0x04000025 RID: 37
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000025")]
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internal Collider m_Collider;
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// Token: 0x04000026 RID: 38
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000026")]
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internal Vector3 m_Point;
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// Token: 0x04000027 RID: 39
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4000027")]
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internal Vector3 m_Normal;
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// Token: 0x04000028 RID: 40
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000028")]
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internal Vector3 m_MoveDirection;
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// Token: 0x04000029 RID: 41
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4000029")]
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internal float m_MoveLength;
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// Token: 0x0400002A RID: 42
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400002A")]
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internal int m_Push;
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}
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}
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