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@@ -0,0 +1,14 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x0200001D RID: 29
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[Token(Token = "0x200001D")]
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[NativeHeader("Modules/Physics/FixedJoint.h")]
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[NativeClass("Unity::FixedJoint")]
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public class FixedJoint : Joint
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{
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}
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}
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