This commit is contained in:
niko
2026-04-11 22:19:20 +02:00
parent 45b857ff11
commit 8fc35183db
17034 changed files with 2863552 additions and 0 deletions
@@ -0,0 +1,44 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Tilemaps
{
// Token: 0x02000002 RID: 2
[Token(Token = "0x2000002")]
[RequiredByNativeCode]
public class ITilemap
{
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000001")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
internal ITilemap()
{
}
// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000002")]
[Address(RVA = "0x74D8F0", Offset = "0x74C6F0", VA = "0x18074D8F0")]
public void RefreshTile(Vector3Int position)
{
}
// Token: 0x06000003 RID: 3 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000003")]
[Address(RVA = "0x74D880", Offset = "0x74C680", VA = "0x18074D880")]
[RequiredByNativeCode]
private static ITilemap CreateInstance()
{
return null;
}
// Token: 0x04000001 RID: 1
[Token(Token = "0x4000001")]
internal static ITilemap s_Instance;
// Token: 0x04000002 RID: 2
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000002")]
internal Tilemap m_Tilemap;
}
}