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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.EventSystems
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{
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// Token: 0x02000097 RID: 151
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[Token(Token = "0x2000050")]
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[Flags]
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public enum EventHandle
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{
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// Token: 0x040002A0 RID: 672
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[Token(Token = "0x40001B6")]
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Unused = 0,
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// Token: 0x040002A1 RID: 673
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[Token(Token = "0x40001B7")]
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Used = 1
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}
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}
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