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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.EventSystems
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{
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// Token: 0x020000A1 RID: 161
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[Token(Token = "0x200005A")]
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public interface IEndDragHandler : IEventSystemHandler
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{
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// Token: 0x060005A5 RID: 1445
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[Token(Token = "0x600051E")]
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[Address(Slot = "0")]
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void OnEndDrag(PointerEventData eventData);
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}
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}
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