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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.EventSystems
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{
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// Token: 0x02000099 RID: 153
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[Token(Token = "0x2000052")]
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public interface IPointerEnterHandler : IEventSystemHandler
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{
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// Token: 0x0600059D RID: 1437
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[Token(Token = "0x6000516")]
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[Address(Slot = "0")]
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void OnPointerEnter(PointerEventData eventData);
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}
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}
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