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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.UI
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{
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// Token: 0x02000056 RID: 86
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[Token(Token = "0x200002C")]
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public interface IMaterialModifier
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{
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// Token: 0x0600033D RID: 829
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[Token(Token = "0x60002E5")]
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[Address(Slot = "0")]
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Material GetModifiedMaterial(Material baseMaterial);
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}
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}
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