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using System;
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using Cpp2IlInjected;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI
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{
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// Token: 0x02000058 RID: 88
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[Token(Token = "0x200002E")]
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internal static class MultipleDisplayUtilities
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{
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// Token: 0x06000340 RID: 832 RVA: 0x00003420 File Offset: 0x00001620
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[Token(Token = "0x60002E8")]
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[Address(RVA = "0x2979F40", Offset = "0x2978D40", VA = "0x182979F40")]
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public static bool GetRelativeMousePositionForDrag(PointerEventData eventData, ref Vector2 position)
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{
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return default(bool);
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}
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// Token: 0x06000341 RID: 833 RVA: 0x00003438 File Offset: 0x00001638
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[Token(Token = "0x60002E9")]
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[Address(RVA = "0x2979CE0", Offset = "0x2978AE0", VA = "0x182979CE0")]
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public static Vector2 GetMousePositionRelativeToMainDisplayResolution()
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{
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return default(Vector2);
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}
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}
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}
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