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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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namespace System.Security.Permissions
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{
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/// <summary>Specifies whether a permission should have all or no access to resources at creation.</summary>
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// Token: 0x020003B1 RID: 945
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[Token(Token = "0x20003B1")]
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[ComVisible(true)]
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[Serializable]
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public enum PermissionState
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{
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/// <summary>Full access to the resource protected by the permission.</summary>
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// Token: 0x04001283 RID: 4739
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[Token(Token = "0x4001283")]
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Unrestricted = 1,
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/// <summary>No access to the resource protected by the permission.</summary>
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// Token: 0x04001284 RID: 4740
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[Token(Token = "0x4001284")]
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None = 0
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}
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}
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