using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000123 RID: 291 [Token(Token = "0x20000BD")] public class HitReactionVRIKTrigger : MonoBehaviour { // Token: 0x060007B9 RID: 1977 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005E0")] [Address(RVA = "0x2A673F0", Offset = "0x2A661F0", VA = "0x182A673F0")] private void Update() { } // Token: 0x060007BA RID: 1978 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005E1")] [Address(RVA = "0x2A67350", Offset = "0x2A66150", VA = "0x182A67350")] private void OnGUI() { } // Token: 0x060007BB RID: 1979 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005E2")] [Address(RVA = "0x883B00", Offset = "0x882900", VA = "0x180883B00")] public HitReactionVRIKTrigger() { } // Token: 0x040007E1 RID: 2017 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000526")] public HitReactionVRIK hitReaction; // Token: 0x040007E2 RID: 2018 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000527")] public float hitForce; // Token: 0x040007E3 RID: 2019 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000528")] private string colliderName; } }