using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020000ED RID: 237 [Token(Token = "0x2000094")] public class MechSpiderController : MonoBehaviour { // Token: 0x170000C8 RID: 200 // (get) Token: 0x060006E1 RID: 1761 RVA: 0x00004A10 File Offset: 0x00002C10 [Token(Token = "0x17000079")] public Vector3 inputVector { [Token(Token = "0x6000538")] [Address(RVA = "0x25ECCC0", Offset = "0x25EBAC0", VA = "0x1825ECCC0")] get { return default(Vector3); } } // Token: 0x060006E2 RID: 1762 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000539")] [Address(RVA = "0x25EC920", Offset = "0x25EB720", VA = "0x1825EC920")] private void Update() { } // Token: 0x060006E3 RID: 1763 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600053A")] [Address(RVA = "0x25ECCA0", Offset = "0x25EBAA0", VA = "0x1825ECCA0")] public MechSpiderController() { } // Token: 0x040006AE RID: 1710 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400043B")] public MechSpider mechSpider; // Token: 0x040006AF RID: 1711 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400043C")] public Transform cameraTransform; // Token: 0x040006B0 RID: 1712 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400043D")] public float speed; // Token: 0x040006B1 RID: 1713 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400043E")] public float turnSpeed; } }