using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x0200008F RID: 143 [Token(Token = "0x2000067")] public class TwistRelaxer : MonoBehaviour { // Token: 0x060004C5 RID: 1221 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60003BE")] [Address(RVA = "0x29B73F0", Offset = "0x29B61F0", VA = "0x1829B73F0")] public void Start() { } // Token: 0x060004C6 RID: 1222 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60003BF")] [Address(RVA = "0x29B7340", Offset = "0x29B6140", VA = "0x1829B7340")] private void OnPostUpdate() { } // Token: 0x060004C7 RID: 1223 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60003C0")] [Address(RVA = "0x29B7180", Offset = "0x29B5F80", VA = "0x1829B7180")] private void LateUpdate() { } // Token: 0x060004C8 RID: 1224 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60003C1")] [Address(RVA = "0x29B7230", Offset = "0x29B6030", VA = "0x1829B7230")] private void OnDestroy() { } // Token: 0x060004C9 RID: 1225 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60003C2")] [Address(RVA = "0x29B75B0", Offset = "0x29B63B0", VA = "0x1829B75B0")] public TwistRelaxer() { } // Token: 0x0400046A RID: 1130 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40002EA")] public IK ik; // Token: 0x0400046B RID: 1131 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40002EB")] [Tooltip("If using multiple solvers, add them in inverse hierarchical order - first forearm roll bone, then forearm bone and upper arm bone.")] public TwistSolver[] twistSolvers; } }