using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion { // Token: 0x02000030 RID: 48 [Token(Token = "0x2000029")] public abstract class Singleton : MonoBehaviour where T : Singleton { // Token: 0x1700001C RID: 28 // (get) Token: 0x0600010B RID: 267 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700001B")] public static T instance { [Token(Token = "0x6000108")] [Address(RVA = "0x769340", Offset = "0x768140", VA = "0x180769340")] get { return null; } } // Token: 0x0600010C RID: 268 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000109")] [Address(RVA = "0x29188C0", Offset = "0x29176C0", VA = "0x1829188C0", Slot = "4")] protected virtual void Awake() { } // Token: 0x0600010D RID: 269 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600010A")] [Address(RVA = "0x20E6190", Offset = "0x20E4F90", VA = "0x1820E6190")] protected Singleton() { } // Token: 0x0400012D RID: 301 [Token(Token = "0x40000EF")] private static T sInstance; } }