using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000747 RID: 1863 [Token(Token = "0x2000747")] public class CameraCutSequences : MonoBehaviour { // Token: 0x060035FE RID: 13822 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x60035FE")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060035FF RID: 13823 RVA: 0x000DF164 File Offset: 0x000DD364 [Token(Token = "0x60035FF")] [Address(RVA = "0xB7D180", Offset = "0xB7BF80", VA = "0x180B7D180")] private void Update() { GameObject gameObject = Camera.main.gameObject; this.camGobject = gameObject; Transform transform = base.gameObject.transform; Transform transform2 = Camera.main.gameObject.transform; Vector3 vector; float z = vector.z; Transform transform3 = base.gameObject.transform; Transform transform4 = Camera.main.gameObject.transform; } // Token: 0x06003600 RID: 13824 RVA: 0x000DF1D4 File Offset: 0x000DD3D4 [Token(Token = "0x6003600")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public CameraCutSequences() { } // Token: 0x04002CE6 RID: 11494 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002CE6")] public GameObject camGobject; }