using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000218 RID: 536 [Token(Token = "0x2000218")] public class CameraGradientSphere : MonoBehaviour { // Token: 0x060010CC RID: 4300 RVA: 0x00048FE4 File Offset: 0x000471E4 [Token(Token = "0x60010CC")] [Address(RVA = "0xB7D750", Offset = "0xB7C550", VA = "0x180B7D750")] private void Update() { Transform transform = base.transform; float z = Vector3.up.z; } // Token: 0x060010CD RID: 4301 RVA: 0x0004900C File Offset: 0x0004720C [Token(Token = "0x60010CD")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public CameraGradientSphere() { } }