using System; using Cpp2IlInjected; using RecRoom.Core; using UnityEngine; // Token: 0x0200028D RID: 653 [Token(Token = "0x200028D")] public class CameraRigPositionFollowing : MonoBehaviour { // Token: 0x06001330 RID: 4912 RVA: 0x00050DAC File Offset: 0x0004EFAC [Token(Token = "0x6001330")] [Address(RVA = "0xB7D830", Offset = "0xB7C630", VA = "0x180B7D830")] private void LateUpdate() { CameraRig instance = SingletonMonoBehaviour.ONCPNMDGGKG; int num = 0; if (instance != num) { Transform transform = base.transform; Transform transform2 = SingletonMonoBehaviour.ONCPNMDGGKG.vrModeHmdCamera.transform; Transform transform3 = SingletonMonoBehaviour.ONCPNMDGGKG.vrModeHmdCamera.transform; Vector3 up = Vector3.up; float num2; if (num2 < 1f) { Vector3 up2 = Vector3.up; } Vector3 forward = Vector3.forward; Transform transform4 = base.transform; int num3 = 0; Vector3 up3 = Vector3.up; transform4.rotation = num3; } } // Token: 0x06001331 RID: 4913 RVA: 0x00050E38 File Offset: 0x0004F038 [Token(Token = "0x6001331")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public CameraRigPositionFollowing() { } }