using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02002F22 RID: 12066 [Token(Token = "0x2002F22")] public struct DELJCHMMDCI { // Token: 0x0400D6D8 RID: 55000 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400D6D8")] public bool JKCKBMLJFLF; // Token: 0x0400D6D9 RID: 55001 [FieldOffset(Offset = "0x1")] [Token(Token = "0x400D6D9")] public bool HNBAMAMNGGH; // Token: 0x0400D6DA RID: 55002 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400D6DA")] public Vector3 MDCHAJPDJAN; // Token: 0x0400D6DB RID: 55003 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400D6DB")] public Vector3 DFEGFPBLBKD; // Token: 0x0400D6DC RID: 55004 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400D6DC")] public Collider CBFEBAEPEBO; }