using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200039F RID: 927 [Token(Token = "0x200039F")] public class DisableDuringPlayback : MonoBehaviour { // Token: 0x06001DD2 RID: 7634 RVA: 0x0007AF4C File Offset: 0x0007914C [Token(Token = "0x6001DD2")] [Address(RVA = "0x827A90", Offset = "0x826890", VA = "0x180827A90")] private void Awake() { GameObject gameObject = base.gameObject; int num = 0; gameObject.SetActive(num != 0); } // Token: 0x06001DD3 RID: 7635 RVA: 0x0007AF70 File Offset: 0x00079170 [Token(Token = "0x6001DD3")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public DisableDuringPlayback() { } }