using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200061F RID: 1567 [Token(Token = "0x200061F")] public class DontDestroyOnLoad : MonoBehaviour { // Token: 0x06002DCF RID: 11727 RVA: 0x000BC930 File Offset: 0x000BAB30 [Token(Token = "0x6002DCF")] [Address(RVA = "0xFD3020", Offset = "0xFD1E20", VA = "0x180FD3020")] private void Awake() { base.gameObject.DFFNGCIAOME(); } // Token: 0x06002DD0 RID: 11728 RVA: 0x000BC948 File Offset: 0x000BAB48 [Token(Token = "0x6002DD0")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public DontDestroyOnLoad() { } }