using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Rendering.PostProcessing; using UnityEngine.Rendering.Universal; // Token: 0x020021B3 RID: 8627 [Token(Token = "0x20021B3")] public static class EOAEDHMGACB { // Token: 0x0600DD37 RID: 56631 RVA: 0x00335618 File Offset: 0x00333818 [Token(Token = "0x600DD37")] [Address(RVA = "0x12A33A0", Offset = "0x12A21A0", VA = "0x1812A33A0")] public static RenderTexture IJGIJMONMBP(int HFNDPDFBLPA, int CHAKCELLLJD, int MBLPPLGFEAE, Camera FOMHGMLPOND) { int num = 0; if (FOMHGMLPOND != num) { string name = FOMHGMLPOND.name; if (FOMHGMLPOND.allowHDR) { } } RenderTextureFormat renderTextureFormat; string text = string.Format("RT_{0}_{1}", "NullCamera", renderTextureFormat); RenderTexture renderTexture; renderTexture.name = text; int activeMsaaSampleCount = UniversalRenderPipeline.ActiveMsaaSampleCount; renderTexture.antiAliasing = activeMsaaSampleCount; return renderTexture; } // Token: 0x0600DD38 RID: 56632 RVA: 0x00335678 File Offset: 0x00333878 [Token(Token = "0x600DD38")] [Address(RVA = "0x12A3220", Offset = "0x12A2020", VA = "0x1812A3220")] public static LayerMask IGCKCLGHFPP(Camera FOMHGMLPOND) { int num = 0; PostProcessLayer component = FOMHGMLPOND.GetComponent(); if (component) { string[] array = new string[2]; if ("Water" != 0) { } array[0] = "Water"; if ("Hidden In First Person" != 0) { } array[1] = "Hidden In First Person"; LayerMask layerMask = LayerMask.GetMask(array); component.volumeLayer = layerMask; } throw new NullReferenceException(); } // Token: 0x0600DD39 RID: 56633 RVA: 0x003356E4 File Offset: 0x003338E4 [Token(Token = "0x600DD39")] [Address(RVA = "0x12A3190", Offset = "0x12A1F90", VA = "0x1812A3190")] public static void DEKFDDFJCMM(Camera FOMHGMLPOND, LayerMask KNAHGODBCAI) { int mask = KNAHGODBCAI.m_Mask; PostProcessLayer component = FOMHGMLPOND.GetComponent(); int num = 0; if (component != num) { component.volumeLayer = mask; } } // Token: 0x0600DD3A RID: 56634 RVA: 0x00335718 File Offset: 0x00333918 [Token(Token = "0x600DD3A")] [Address(RVA = "0x12A3510", Offset = "0x12A2310", VA = "0x1812A3510")] public static void KFHLFMBHDBC(RenderTexture LDEKHANDCBO) { Graphics.Blit(Texture2D.blackTexture, LDEKHANDCBO); } }