using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Rendering.Universal; // Token: 0x020021B4 RID: 8628 [Token(Token = "0x20021B4")] public static class FAFJPMIFDCG { // Token: 0x0600DD3B RID: 56635 RVA: 0x00335734 File Offset: 0x00333934 [Token(Token = "0x600DD3B")] [Address(RVA = "0x12B3520", Offset = "0x12B2320", VA = "0x1812B3520")] public static void FONLGIPBLKG() { Material skybox = RenderSettings.skybox; int num = 0; if (skybox != num) { Material jobpipgomng = FAFJPMIFDCG.JOBPIPGOMNG; if (skybox == jobpipgomng) { } RenderSettings.skybox = FAFJPMIFDCG.ANHAHBFABFD(skybox); FAFJPMIFDCG.IEGJNHFCFDD = skybox; } } // Token: 0x0600DD3C RID: 56636 RVA: 0x00335778 File Offset: 0x00333978 [Token(Token = "0x600DD3C")] [Address(RVA = "0x12B3160", Offset = "0x12B1F60", VA = "0x1812B3160")] private static Material ANHAHBFABFD(Material DIEPOPNJNCO) { Material jobpipgomng = FAFJPMIFDCG.JOBPIPGOMNG; int num = 0; bool flag = jobpipgomng != num; int num2 = 0; if (flag) { global::UnityEngine.Object.DestroyImmediate(FAFJPMIFDCG.JOBPIPGOMNG); FAFJPMIFDCG.JOBPIPGOMNG = num2; } FAFJPMIFDCG.IEGJNHFCFDD = num2; FAFJPMIFDCG.JOBPIPGOMNG = global::UnityEngine.Object.Instantiate(DIEPOPNJNCO); IRecRoomQualityConfigProvider recRoomQualityConfigProvider; if (recRoomQualityConfigProvider == 0) { Shader shader = FAFJPMIFDCG.JOBPIPGOMNG.shader; Shader ikioachhjcl = FAFJPMIFDCG.IKIOACHHJCL; if (shader == ikioachhjcl && FAFJPMIFDCG.JOBPIPGOMNG.IsKeywordEnabled("_SUNDISK_HIGH_QUALITY")) { FAFJPMIFDCG.JOBPIPGOMNG.DisableKeyword("_SUNDISK_HIGH_QUALITY"); FAFJPMIFDCG.JOBPIPGOMNG.EnableKeyword("_SUNDISK_SIMPLE"); } } return FAFJPMIFDCG.JOBPIPGOMNG; } // Token: 0x0600DD3D RID: 56637 RVA: 0x00335820 File Offset: 0x00333A20 [Token(Token = "0x600DD3D")] [Address(RVA = "0x12B3660", Offset = "0x12B2460", VA = "0x1812B3660")] public static void IGMFHIBECOD() { Material jobpipgomng = FAFJPMIFDCG.JOBPIPGOMNG; int num = 0; bool flag = jobpipgomng != num; int num2 = 0; if (flag) { global::UnityEngine.Object.DestroyImmediate(FAFJPMIFDCG.JOBPIPGOMNG); FAFJPMIFDCG.JOBPIPGOMNG = num2; } FAFJPMIFDCG.IEGJNHFCFDD = num2; } // Token: 0x0600DD3E RID: 56638 RVA: 0x0033585C File Offset: 0x00333A5C [Token(Token = "0x600DD3E")] [Address(RVA = "0x12B3050", Offset = "0x12B1E50", VA = "0x1812B3050")] private static void AMPADOGHJBO(ref Material KDGCIEOBHKM) { Shader ikioachhjcl = FAFJPMIFDCG.IKIOACHHJCL; Shader shader; bool flag; if (shader == ikioachhjcl && flag) { return; } } // Token: 0x0400905B RID: 36955 [Token(Token = "0x400905B")] private const string NEFADBFMBEO = "_SUNDISK_SIMPLE"; // Token: 0x0400905C RID: 36956 [Token(Token = "0x400905C")] private const string APCOIDLLJIE = "_SUNDISK_HIGH_QUALITY"; // Token: 0x0400905D RID: 36957 [Token(Token = "0x400905D")] private static Material IEGJNHFCFDD; // Token: 0x0400905E RID: 36958 [Token(Token = "0x400905E")] private static Material JOBPIPGOMNG; // Token: 0x0400905F RID: 36959 [Token(Token = "0x400905F")] private static Shader IKIOACHHJCL = Shader.Find("Skybox/Procedural"); }