using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200017F RID: 383 [Token(Token = "0x200017F")] [Serializable] public class InvisibleWallVisualConfig : ScriptableObject { // Token: 0x06000C3D RID: 3133 RVA: 0x0003656C File Offset: 0x0003476C [Token(Token = "0x6000C3D")] [Address(RVA = "0x88BA20", Offset = "0x88A820", VA = "0x18088BA20")] public InvisibleWallVisualConfig() { } // Token: 0x04000974 RID: 2420 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000974")] public float ImpactDuration = 1f; // Token: 0x04000975 RID: 2421 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000975")] public float MinImpactRadius = 0.1f; // Token: 0x04000976 RID: 2422 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000976")] public float MaxImpactRadius = 1f; // Token: 0x04000977 RID: 2423 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4000977")] public float ForceToImpactRadius = 0.12f; // Token: 0x04000978 RID: 2424 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000978")] public AnimationCurve ImpactRadiusGrowthCurve; // Token: 0x04000979 RID: 2425 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000979")] public AnimationCurve ImpactAlphaCurve; }