using System; using Cpp2IlInjected; using TMPro; using UnityEngine; using UnityEngine.UI; // Token: 0x02000656 RID: 1622 [Token(Token = "0x2000656")] [Serializable] public class LoadingScreenTemplate { // Token: 0x06002F32 RID: 12082 RVA: 0x000C12A0 File Offset: 0x000BF4A0 [Token(Token = "0x6002F32")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public LoadingScreenTemplate() { } // Token: 0x04002710 RID: 10000 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4002710")] public GameObject template; // Token: 0x04002711 RID: 10001 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002711")] public TextMeshProUGUI titleText; // Token: 0x04002712 RID: 10002 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002712")] public TextMeshProUGUI messageText; // Token: 0x04002713 RID: 10003 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002713")] public RawImage backgroundImage; // Token: 0x04002714 RID: 10004 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002714")] public TextMeshProUGUI nextRoomName; // Token: 0x04002715 RID: 10005 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002715")] public TextMeshProUGUI roomOwnerName; // Token: 0x04002716 RID: 10006 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002716")] public TextMeshProUGUI loadingText; }