using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200029A RID: 666 [Token(Token = "0x200029A")] public class MaintainWorldSpaceOffset : MonoBehaviour { // Token: 0x0600137D RID: 4989 RVA: 0x00052530 File Offset: 0x00050730 [Token(Token = "0x600137D")] [Address(RVA = "0x8DED30", Offset = "0x8DDB30", VA = "0x1808DED30")] private void Update() { Transform origin = this.Origin; int num = 0; if (origin != num) { Transform transform = base.transform; Transform origin2 = this.Origin; float z = this.WorldSpaceOffset.z; Vector3 vector; float z2 = vector.z; Vector3 vector2; float z3 = vector2.z; } } // Token: 0x0600137E RID: 4990 RVA: 0x00052584 File Offset: 0x00050784 [Token(Token = "0x600137E")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public MaintainWorldSpaceOffset() { } // Token: 0x04000FAE RID: 4014 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000FAE")] [NonSerialized] public Transform Origin; // Token: 0x04000FAF RID: 4015 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000FAF")] [NonSerialized] public Vector3 WorldSpaceOffset; }