using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200007F RID: 127 [Token(Token = "0x200007F")] public class PaddleballBallSpawnPoint : MonoBehaviour { // Token: 0x17000089 RID: 137 // (get) Token: 0x06000357 RID: 855 RVA: 0x00012258 File Offset: 0x00010458 [Token(Token = "0x17000089")] public CGLKOJIMDIH DALCBAHIFPG { [Token(Token = "0x6000357")] [Address(RVA = "0x40B720", Offset = "0x40A520", VA = "0x18040B720")] get { return this.team; } } // Token: 0x06000358 RID: 856 RVA: 0x0001226C File Offset: 0x0001046C [Token(Token = "0x6000358")] [Address(RVA = "0x7EAED0", Offset = "0x7E9CD0", VA = "0x1807EAED0")] public PaddleballBallSpawnPoint() { } // Token: 0x040002D8 RID: 728 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40002D8")] [SerializeField] private CGLKOJIMDIH team = (CGLKOJIMDIH)((ulong)4294967295L); }