using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200035B RID: 859 [Token(Token = "0x200035B")] public class PlayerAfterImageParticles : MonoBehaviour { // Token: 0x170004E6 RID: 1254 // (set) Token: 0x06001B4D RID: 6989 RVA: 0x0006F3EC File Offset: 0x0006D5EC [Token(Token = "0x170004E6")] public Color INCNKMHCJDM { [Token(Token = "0x6001B4D")] [Address(RVA = "0x81F930", Offset = "0x81E730", VA = "0x18081F930")] set { ParticleSystem[] array = this.particleSystems; int num = 0; int length = array.Length; if (num < length) { ParticleSystem.MainModule main = array[num].main; ParticleSystem.MinMaxGradient minMaxGradient; Gradient gradientMax = minMaxGradient.m_GradientMax; float b = minMaxGradient.m_ColorMin.b; num++; } } } // Token: 0x06001B4E RID: 6990 RVA: 0x0006F43C File Offset: 0x0006D63C [Token(Token = "0x6001B4E")] [Address(RVA = "0x81F600", Offset = "0x81E400", VA = "0x18081F600")] public void Run(Vector3 CACFKFOOHID, Vector3 IKAFBCDJOCL) { int num = 0; int num2 = 0; base.transform.position = num2; int num3 = 0; Transform transform = base.transform; Vector3 vector; float z = vector.z; transform.rotation = num3; ParticleSystem[] array = this.particleSystems; int length = array.Length; float num4; if (num < length) { ParticleSystem particleSystem = array[num]; ParticleSystem.MainModule main = particleSystem.main; ParticleSystem.MinMaxCurve minMaxCurve = num4; particleSystem.Play(); num++; } global::UnityEngine.Object.Destroy(base.gameObject, num4); } // Token: 0x06001B4F RID: 6991 RVA: 0x0006F4C8 File Offset: 0x0006D6C8 [Token(Token = "0x6001B4F")] [Address(RVA = "0x81F450", Offset = "0x81E250", VA = "0x18081F450")] private void Awake() { ParticleSystem[] array = this.particleSystems; int num = 0; int length = array.Length; if (num < length) { ParticleSystem particleSystem = array[num]; ParticleSystem.MainModule main = particleSystem.main; num++; } ParticleSystem[] array2 = this.particleSystems; int length2 = array2.Length; if (num < length2) { ParticleSystem particleSystem2 = array2[num]; ParticleSystem.MainModule main2 = particleSystem2.main; num++; } } // Token: 0x06001B50 RID: 6992 RVA: 0x0006F540 File Offset: 0x0006D740 [Token(Token = "0x6001B50")] [Address(RVA = "0x81F8C0", Offset = "0x81E6C0", VA = "0x18081F8C0")] public PlayerAfterImageParticles() { int num = 0; this.speed = 5f; this.emissionRate = 100f; this.defaultColor = num; base..ctor(); } // Token: 0x040014BB RID: 5307 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40014BB")] [SerializeField] private ParticleSystem[] particleSystems; // Token: 0x040014BC RID: 5308 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40014BC")] [SerializeField] private float speed; // Token: 0x040014BD RID: 5309 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40014BD")] [SerializeField] private float emissionRate; // Token: 0x040014BE RID: 5310 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40014BE")] [SerializeField] private Color defaultColor; }